Hearthwright
⚠️ Early beta — work in progress. Not for production use; output may change or break.
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Settlement
Presets
City Shape
1.0:1
Stretch the city into an oval or strip (e.g. along a future river).
round
Round → rectangular outline.
100
Organic lobes on top of the base shape. 0 = clean outline.
Town square
Roads
80
How strongly one road attracts ribbon development out of town. 0 = none.
100
Spacing of the street mesh. Lower = tighter blocks, more streets.
Water
S
one side
How much of the horizon is water (coast only): one side → surrounded.
70%
Square to waterline, % of city radius. For islands: island size.
50
How hard the shoreline wanders: bays punching inland, peninsulas reaching out.
auto
Piers along the busiest waterfront. auto = scaled by population.
Rivers
120 ft
100
0 = straight channel · 100 = wandering · 250+ = switchbacks.
3
Max river crossings. 0 = the city never crosses, hugging one bank.
Walls
90%
How far through the city's growth the wall went up. 50% = half the city existed first, the rest spills outside the gates. 100% = wall encloses everything. 0 = random.
100
Squatter shacks & tents huddled outside the gates (walled cities only).
Civic
Form
100
Space between neighbors. 0 = party-wall rows everywhere.
100
100
L / T / plus / triangle odds vs plain rectangles.
100
Guildhalls, warehouses, manors.
Mix
100
Temples & shrines. 0 = godless city, 300 = holy city.
100
Shops, inns, market stalls.
100
Workshops and craft halls.
100
Seeded at gates, docks and the square; the rest scattered. 0 = a dry city.
Farms & Fields
100
Farmsteads along the roads out of town: farmhouse, barn, shacks.
100
Patches: size of the farmland patch around each farm. Full: parcel density. 0 = bare countryside.
Wilds
100
Forest blobs in the countryside. 0 = none.
100
100
Stones dotted across the countryside.
100
How thickly the paint brush packs stones.
100
Grass, ferns & weeds strewn across the wilderness.
100
How thickly the paint brush packs plants.
full
Tighten the frame around the city — trims excess countryside. Live, no regen.
Opening the door…
🏰
Laying out the market square…
Growing the settlement from the center out.
0s